JETZcorp - I need a little more of an explanation, you see I don't really play any video games. At the beginning of the personal computer revolution I did try a flight simulator program and to be honest I was bored.
I did try the Wii version of the MX thingy.... and all I did was crash at high speed every where... it was great for a barrel full of laughs (in fact my sides hurt from laughing so much) but it did not look or feel very much like actual riding/racing.
I watched the video and it brought up one aspect of "new" style motocross that I don't really care for - which is these tremendous jumps. When did motocross actually turn into a freestyle competition? I miss the type of tracks that required skill (stuff like off camber sections, flat hair pin turns, switchback sections, etc) throttle control, clutch use and gear selection. Up and down hills, through mud sections... well you get the idea.
Sure the new jumps do require some skill, but once you learn the correct gear for a jump (especially with a four stroke) hitting the jump every lap is easy. That is once you build up the guts to jump that far and high. Plus I don't like the fact that it opens the opportunity for racers to be seriously hurt.
I know that may be an un-popular sentiment, but I just don't get it.
Today's tracks are all about rhythm. The Supercross tracks are worse. If you want rhythm, play an instrument!!
The idea od building a track that is challenging (at least in my eyes) is to have something where there is no where to "rest" (when your in the air, you're not doing much work... well at least not some racers! LOL) and is set up purposely that there is no rhythm. That is considerably more challenging.
Back to the sim in question. What kind of controller does this thing use? Is it a set of handle bars? What about shift and rear brake?
My biggest beef with video games is that the controls are so different from reality. Example - Eddie Van Halen can play guitar for real, but sucks at Rock Band... his ex-wife kills him in Rock Band!! Why? Because it's not playing a guitar, it's flicking a toggle switch... it's not the same.
Also in order to do well in Rock Band you have to play to the rhythm of the game, but folks like EVH have their own sense of rhythm (it's what sets them apart from the masses and hence is the reason for their greatness) I maintain that the same is true of the best motocross racers as well.
Back to the bike analogy... if your not using controls similar to what you use on a bike, what's the point? The only benefit I can see is that it could sharpen your reflexes by allowing you to experience the illusion of riding.
So please, can you explain to me the mechanics of this simulator game??
Thanks!